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Eagle Dynamics The Fighter Collection

LockOn: Modern Air Combat

LockOn: Modern Air Combat
Controllable planes
Main combat capabilities
Automatic aircraft
Armor
Ships
Civilian Ground equipment
Air Defense Systems
Weapons
Landscape
Conflict Participants
User interface
Mission editor
Briefing
Debriefing
Mission Recording
Fast Battle Planner
Campaign editor
LAN and Internet game
Options Settings
Training
Encyclopedia
Where to buy LockOn: Modern Air Combat

Weapons

Many modern weapon systems are included: 18 types of air-to-air missiles (AIM-120C AMRAAM, AIM-54C Phoenix, AIM-7M Sparrow, AIM-9M Sidewinder, R-500 MAGIC, R-23R, R-23T, R-27EM, R-27ER, R-27ET, R-27R, R-27T, R-33, R-40R, R-40T, R-60, R-73, R-77).

27 air-to-ground missiles: (AGM-45 Shrike, AGM-65B Maverick, AGM-65D Maverick, AGM-65E Maverick, AGM-84A Harpoon, AGM-84E Slam, AGM-86, AGM-88 HARM, R-530, Kh-15, Kh-22, Kh-23, Kh-23L, Kh-25ML, Kh-25MP, Kh-25MR, Kh-28, Kh-29L, Kh-29T, Kh-31, Kh-35, Kh-41, Kh-55, Kh-58, Kh-59M, Kh-65).

11 types of air-to-ground rockets (LAU-10, LAU-61, B-20, S-13, S-24, S-25, S-5, S-8, UB-13, UB-32, Hydra-70).

17 surface-to-air missiles: (AGM-78 STANDARD, MIM-104, I-Hawk, Roland, 9M38M1, 48H6E2, 5B55, 9M82, 9M83, 3M9M, Igla, 9M31, 9M333, 9M330, 9M331, 5B27, V-611).

10 surface-to-surface missiles (AGM-84S Harpoon, P-500 Bazalt, Tomahawk, P-700 Granit, Konkurs, Malutka, 9M53, 9M27, 9M55, Penquin, 9M114).

35 types of air bombs (AGM-123 Skipper, AGM-54 JSOW, CBU-97, GBU-10, GBU-12, GBU-15, GBU-16, GBU-22, GBU-24, GBU-27, GBU-28, M-117, Mk82, Mk84, Rockeye, DURANDAL, BETAB-250, BETAB-500, BETAB-500SP, FAB-100, FAB-250, FAB-500, FAB-5000, GL-BOMBA, KAB-1500, KAB-500, KAB-500 T, KMGU-2, ODAB, PB-250, RBK-250, RBK-250ShOAB, RBK-500AO, RBK-500ShOAB, ZAB, ZAB-500).

12 types of electronic counter measures (ALQ-131, LANTIRN, Pavetack, Sorbcija, SPS-141, Tangazh, SHPIL, KINGAL, FANTASMAGORIA, ETHER, SKY SHADOW, BOZ-100).


Landscape

The Crimean peninsula and the mountainous Caucus region form the battlefield. The territory is represented by a detailed 3D model, with a diagonal dimension of 920 km. The total area is 100,000 sq. km with a considerable number of objects in the area:

  • 333 500 buildings;
  • road network - 16 400 km;
  • railway network - 2 400 km;
  • 850 rivers, total length of 13,700 km;
  • 45 million trees.

Conflict Participants

There are 15 countries included in the game; each of which may be a potential participant in the conflict. AI aircraft are provided for each country: Russia, Ukraine, Georgia, Turkey, USA, Canada, Great Britain, France, Germany, the Netherlands, Belgium, Denmark, Norway, Spain, and Israel. Each pilot may earn ranks and medals.


User interface

The user interface is presented in a "cockpit-type" style and gives each menu screen the look of a cockpit's control panel. The Main Menu screen, which appears immediately after the game loads, is an example of this.

The left side of the Main Menu screen contains the Navigation Bar. This bar consists of nine buttons that allow the player to quickly switch to other functions of the game. This Navigation Bar appears in all the other menus and assists the player guiding through the main portions of the game.

The right side of the screen contains six panels that represent the flyable aircraft. Clicking on a FLY button puts you immediately into the cockpit of the chosen aircraft. Your aircraft will be equipped with the appropriate weapons for the mission, and there will be several targets nearby (Target icons can be turned on using SHIFT-F10).


Mission editor

The Mission Editor allows the user to create new missions and edit existing missions. Specific functions include: create routes and selecting targeting for tanks, defense systems and ships. There is also the capability to set the time, seasons and weather. Additionally, the player may define the type of combat task and choose the best weapon systems for the mission.


Briefing

From the mission editor, you can move to the Briefing Screen. Here, all the tasks created in the Mission Editor are summarized automatically and a text description of the mission can be entered by the user.


Debriefing

After completing a mission, there is the ability to look through the list of events that transpired during the mission. For example: the damage you suffered and the damage you inflicted upon your enemy, the number of enemies destroyed, failures, crashes, etc.


Mission Recording

An important feature is the ability to record a mission for later evaluation and sharing with friends. All actions of the player and objects are recorded and create what is called a "Track" file. Moreover, on playback, this "Track" file can be edited to show any view of any object from any perspective. This is an incredibly powerful tool to both create instructional/training sessions, as well as allowing the user to create action movies. These Track files can be converted to standard .avi or .wmv files, enabling them to be viewed by anyone who does not own a copy of LockOn. It is a film director's dream - the ability to shoot a scene with the availability of unlimited cameras!



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