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Technology
Landscape
Creation technology
Graphics
Aircraft models
Cockpit
Landscape representation
Graphical effects
Aerodynamics
General equations
Flight characteristics setting
Cockpit
Visual realism of the cockpit is achieved by the following factors:
- detailed 3D design;
- realistic photo-texture;
- 3D cockpit modeling;
- instrument details.
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Here is what a wire, 3D model of a Su-27 cockpit looks like. |
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Comparing a game screenshot to a photo of a real Su-27 cockpit, you can see how amazingly close the LockOn cockpit is to the real one. Here is a photo of a real Su-27 cockpit. |
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This is a screenshot of the Su-27 cockpit in LockOn. Quite similar, yes? |
Landscape representation
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For rural areas, the terrain must be rendered at great distances. LockOn does this without repeating textures. Texture density is about 10 m. |
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Here we see a close view of the terrain. Texture density is about 1 m, with highly detailed ground objects. |
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This is a view from ground level. Texture density is about 20 cm, with highly detailed ground objects, moving civilian transport, etc. |
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A mountain view: steep mountains, snow, ice, and rocky outcrops. |
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The Caucasus foothills: pine forests, alpine meadows, stony tundra, and permanent snow. |
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Here is a view that shows the many details of the LockOn landscape: Urban areas, industrial buildings, parks, woods, highways and railways with natural and smooth curves. |
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Naval ports are full of unique buildings, moving cranes, and facilities. |
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Airports are equipped with a great variety of specialized buildings: control towers, air traffic control stations, hangars, etc. |
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Graphical effects
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The sky is fully calculated with the use of elevation shaders by Perez analytical model. |
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Overcast with the use of pre-ray traced elevation maps. |
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Cumulus clouds using volume noise textures and anisotropic scattering. |
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Shadows on the ground from cumulus clouds are calculated. |
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Volumetric sun beams. |
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Light sources are calculated from lightning and illumination devices. |
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Fresnel environment reflection |
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Self-shading of objects with the use of depth textures |
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Scratches on the canopy with the use of bump mapping with mirror flare spots. |
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Perlin noise for smoke effect modeling |
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Fire using procedural volume textures |
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Optional number of point and directional light sources |
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Per pixel color modulation for weathered surface effect |
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Heat blur with the use of noise textures |
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Per pixel calculation of environment bump mapping |
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Volume noise textures for explosions of various types: land surface, water surface, and air |
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A great variety of weather conditions: rain, snow, mist, haze. |
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Aerodynamics
Realistic flight dynamics are a characteristic of the Flanker line of simulators. LockOn naturally continues this tradition.
- In the dynamic model, non-simplified motion equations are used. Such equations do not overlook inertial characteristics of the plane.
- In the model of the engine, real thrust - fuel consumption dependence on flight speed and altitude is considered. This provides real flight characteristics (acceleration, rate of climb, ceiling, maximum and minimum speed, flight range and time).
- Non-linear corrections at high angles of attack are taken into account. This enables the ability to model flight at supercritical angles of attack and also stall modes and spins.
- For more complicated modes, animation elements are used, for example, for the so called aerobatic "cobra" for Su-27, Su-33 and Mig-29.
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