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Landscape
Creation technology
Graphics
Aircraft models
Cockpit
Landscape representation
Graphical effects
Aerodynamics
General equations
Flight characteristics setting
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Graphical effects
 The sky is fully calculated with the use of elevation shaders by Perez analytical model.
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 Overcast with the use of pre-ray traced elevation maps.
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 Cumulus clouds using volume noise textures and anisotropic scattering.
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 Shadows on the ground from cumulus clouds are calculated.
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 Volumetric sun beams.
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 Light sources are calculated from lightning and illumination devices.
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 Fresnel environment reflection
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 Self-shading of objects with the use of depth textures
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 Scratches on the canopy with the use of bump mapping with mirror flare spots.
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 Perlin noise for smoke effect modeling
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 Fire using procedural volume textures |
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 Optional number of point and directional light sources
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 Per pixel color modulation for weathered surface effect
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 Heat blur with the use of noise textures
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 Per pixel calculation of environment bump mapping
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 Volume noise textures for explosions of various types: land surface, water surface, and air
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 A great variety of weather conditions: rain, snow, mist, haze.
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