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LockOn: Flaming Cliffs 2
LockOn: Flaming Cliffs
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DCS: Black Shark
Eagle Dynamics The Fighter Collection

Technology


Landscape
   Creation technology
Graphics
   Aircraft models
   Cockpit
   Landscape representation
   Graphical effects
Aerodynamics
   General equations
   Flight characteristics setting

   Landscape representation

For rural areas, the terrain must be rendered at great distances. Lock On does this without repeating textures. Texture density is about 10 m.

Here we see a close view of the terrain. Texture density is about 1 m, with highly detailed ground objects.

This is a view from ground level. Texture density is about 20 cm, with highly detailed ground objects, moving civilian transport, etc.

A mountain view: steep mountains, snow, ice, and rocky outcrops.

The Caucasus foothills: pine forests, alpine meadows, stony tundra, and permanent snow.

Here is a view that shows the many details of the Lock On landscape: Urban areas, industrial buildings, parks, woods, highways and railways with natural and smooth curves.

Naval ports are full of unique buildings, moving cranes, and facilities.

Airports are equipped with a great variety of specialized buildings: control towers, air traffic control stations, hangars, etc.

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